Here is a list of different classes and races.
Can heal, rez dead players, shield players, fear enemies (making them run from you), mind control enemies (making them your pet for a short period of time), always wanted in a group. Casts spells at range to fight. Wears cloth. Supposedly dwarf priests are the most powerful. Primary healers. Can levitate and walk on water (swimming in water reduces your speed). Priests can chain the undead for a period of time.
This class is the center of all the action, mele class, tanks, primary damage deals, hard to kill, very powerful. Can use ranged weapons like guns and bows. Wears mail and plate. Primary tank. A needed class in every party.
Hybrid class. Combination of a warrior and a priest. Can heal, and rez like a priest but not as well. Mele class like a warrior and almost as strong. Can not use ranged weapons. Can use area of effect spells. Wears mail and plate. Secondary healers and tanks. Very powerful against the undead.
Uses spells to kill at range. Probably the most powerful class (most damage per turn). However like priests they wear cloth and are easy to kill if you can get to them. They can teleport themsleves and party members to one of three capital cities at any time and place. Can frezze enemies. Has powerful area of effect spells. Can make food and water. Mages can transfer a humanoid enemy into a harmless sheep for a period of time. This is similar to a rouge’s stun.
Wears leather. Can walk around invisable. Can pick pocket enemies. Very powerful assasians. Attacks enemies from behind. Slow percise killers. Can stun an enemy for a long period of time. Can use ranged weapons. Mele class. Can open locked doors and chests. Night elves make the best rouges.
Hybrid class like Paladins. Can shape shift into various forms. Bear form for tanking. Aquatic form for fast water travel. Cat form for fast tarvel at lvl 30 (can outrun all other classes at that level). Shadow panther for stealthing like a rogue. Can cast ranged spells and use mele weapons. Wears leather. Can heal. Can rez once every 30 min. Can battle rez (only class that can rez during a battle). Primary healer. Can have area of effect spells. Druids can root an enemy outside for a period of time and sooth animals.
Wears leather and mail. Mainly uses ranged weapons like bows and guns. Tames a pet which they control and attacks target for them. Can fake their death if they get into trouble. Can lay traps which trap an enemy for a long period of time. Can also use melee weapons.
Wears cloth. Casts a spell to summon various demon pets which act like a tank for the warlock (like a hunter’s pet). Ranged attacker like a mage who casts spells. Has powerful damage over time spells which is cast on enemies. Can summon other players to their location. Can mind control demons (making them your pet for a short period of time). Can fear enemies (making them run from you). Has powerful area of effect spells. Can cast soul stones on themselves or other players allow the player with the soul stone to immediately rez where they die instead of having to run back to their bodies from a graveyard. Can breath underwater. Warlocks can trap elementals for a period of time.
More information on classes can be found at:
Each race has itís own advantages as well. You can choose from humans, night elves, dwarfs and gnomes. Some classes can only be from a certain race. For example if you want to play a druid, you will be a night elf. All races specialize in something. For example, dwarfs have a gun specializion and can find treasure chests easily.
More information on races can be found at: